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Devlog
[UPD] UI Pass
August 28, 2024
by
Airygra
#update
Skinning Most of what I have to say about this update has already been said in my previous post. This update was spent re-skinning the UI, creating some custom buttons, and laying groundwork for somet...
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[INFO] Themes and UI
July 30, 2024
by
Airygra
#info
A brief update No new content this time, apologies. I am still hard at work on the next update though. It's been quite the ride getting a grip on where I wanted to take the presentation of the game, h...
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[UPD] Spells, Water
July 15, 2024
by
Airygra
#update
What's new? This update is, in my opinion, pretty lacking in new features. The water spell now has a proper visual representation with a projectile, impact visuals, and area effect. The Water Mage has...
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[UPD] Carried Away
July 01, 2024
by
Airygra
#update
Been a While Alright, it's been a very long time. Life events prevented me from posting for quite some time. Though, I never stopped working on this project. In this update, the player will have acces...
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[UPD] Healthy
January 19, 2024
by
Airygra
#update
Almost as promised The player will now find themselves damageable, they can die. Dying or quitting will display an end-of-run stats screen; please excuse the mess. The stats screen is mostly complete...
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[UPD] Quitting, Pausing
January 11, 2024
by
Airygra
#update
I'm back from my 7 day break (that I told nobody about). The player is finally able to pause using the Escape key, and it's now possible to quit both an ongoing run and the game itself using the relev...
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[UPD] Bugfix: Spell Selection, Upgrades
January 04, 2024
by
Airygra
#update
There were a number of bugs in the last update. Though there are only two spells available at the moment, the player was not able to select a second spell as an upgrade. Fixing this required some new...
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[GD] Bugs and Unbugs
December 26, 2023
by
Airygra
#fluff
The Beginning The day started with my decision to fix one bug currently in Hatecaster: The Learn option isn't quite behaving the way I want it to. When the player chooses to Learn , they are supposed...
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[UPD]Water Mage is in, but..
December 21, 2023
by
Airygra
#update
The Water Mage is in and mostly playable, but... Water currently lacks a projectile and the projectile's landing effect, while water mage lacks a walking animation. Projectile art is in the works, I r...
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[INFO] Character Models, Water
December 16, 2023
by
Airygra
#info
Introducing the water mage! Name TBD. It's about time the player character had a model in-game. This is my first attempt at pixel art and animation outside of the bog standard mob and physical project...
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